Super Mario Bros. (NES) - 0:05:00 - Andrew Gardikis
Speed run of Super Mario Bros. done on April 10 2007. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4.
I believe that this may be a perfect time by Speeddemosarchive's timing of Super Mario Bros. 1.
First off, I'd like to thank my brother for helping me figure out a faster way of beating the game. If it weren't for him, a run like this probably wouldn't have been seen for a long while. I also want to thank those who encouraged me to keep trying to improve my run even after playing near perfect, including Scott, Trevor, Stanski, and many others.
Scott's run made me decide to push this game to its limits. After seeing his near perfect run, I wanted to completely perfect the game. I give a lot of credit to Scott for achieving a run played perfectly (within the second) without the use of alternate pipe glitches and the walljump. Same goes for Trevor.
I hope you all enjoy this run. I've worked hard to make this possible. Thanks to everyone at SDA who supported me. I'm sure you'll enjoy this one.
Captured by Nate.
- Run time
Subject: this is bad
Subject: Super Mario Bros. 0:05:00
Subject: So pro
Subject: freeek, you're wrong
that's wrong.. if you jump at the pole on the highest part... mario, and the flag slide town together... if you jump at the lowest part.. the flag slides down alone!
so its the same if you jump on the pole at the highest or the lowest point
Subject: 4-2 warp
but i don't see the vine here. the block it comes from is way off screen when he goes down the tunnel. so how exactly did he warp using that tunnel?
Subject: Nice run
Second, I didn't know about the glitch to get to the second warp zone by a pipe... Someone in the reviews spoke about it. But wait a sec, is it me or this pipe that goes to the warp is far away from the vine. You can't possibly see the vine & this pipe at the same time on the screen. Watch the video.... it's obvious... or maybe I'm missing something.
Anyway, good job Andrew! I couldn't do it faster...
Subject: Good but room for improvement
I did see how there can be improvements. Like touch the flag at the lowest part, rather than the top, so mario doesn't have to slide all the way to the bottom. it wastes time.
I also don't see how this is supposedly 5:00 run. after you push start from the title screen, it is 5:08, and after you start running in 1-1, it is 5:04.
note to all the noobs out there:
you CAN go through plants and live, it's because the NES isnt as good as the newer systems and had more glitches. plus, the 4-2 thing. it is possible because I have done it before, look it up if u dont believe me. first you have to break 2 blocks in the beginning and get stuck in them then mario will slide to the right then jump a few times to get on the top of the bricks when he stops then go to the third pipe around where the normal entry to the zone is and ull appear in that zone
Subject: Setting a couple things straight
You are incorrect.
To the people complaining about warp pipes:
You're just jealous, you suck and he also has the full completion record.
To any people whose stupid activities I failed to mention or people who argue with me:
You all have Oedipus Complexes... and you're Anti-Semites.
Seeya tomorrow Andrew.
Subject: Legitimate run
I can't believe I created an account to say this:
And to everyone else, why is everyone so doubtful??
I was running over those pits and jumping over the tips of plants when I was a kid!!
Have yall even PLAYED this game??
Don't talk about stuff you don't know.
Subject: Warp Vine/Pip
Super Mario Brothers was not an advanced game compared to current standards. It did not run on 64-bit hardware with 2GB of RAM. It was designed to run on the NES system, which was no powerhouse.
The designers had to cut a few corners, and one was this: For any given screen, only one "tranport" destination was available. Transports are things like vines and tubes. Only one memory area was available to identify the destination of a given transport.
In most cases, this is okay because only one transport is available on a given screen. For example, in most places, there is only one tube that you can go down, or one vine that you can climb.
However, this player took advantage of an area where the designers allowed two transports to be onscreen at the same time. If you scroll the vine to the far left (so just the edge is visible, you now have two transports on the screen: the vine and the tube. The problem is: only one destination can be used at a time. So at this point, going up the vine or going down the tube will take you to the *Exact Same Location*.
Before crying foul, try it yourself. And as always, good work Andrew.
Subject: re the 4-2 pipe
The glitch works when the screen hasn't been scrolled as far forward yet as it's supposed to be when you reach it.
It's obvious they have never even played the game. Going through the piranha plant? It disappears once you get right to the tube, who doesn't know that? Also going through the fire? These accusations are laughable. ;)
Thanks for inspiring me to perfect my runs. Truly amazing.
Subject: Before you say it's fake/impossible...
For 4-2: Backwards jump into the top of a solid object, so the screen stops scrolling but Mario is still moving. Go down pipe after doing this enough.
For 8-4: Go past the pipe a certain distance, come back into it. Go down pipe.
By the way, he also did a warpless speed run for 0:19:17 just so you know.
Subject: BS I'm calling you out on it
all in all, this means the whole thing is rigged. 5 minutes- yeah right!
Subject: cool but its fake... no disrespect
P.S. not trying to be mean or anything just making sure people aren't mislead because the first time i saw it i believed it until i watched the whole thing through
Subject: Just wondering
Most of you that are complaining are the biggest nooblets in the world. I though everyone played this version of Mario but I guess not.
Everyone knows you can run across the single block spaces, and everyone knows you can jump over the plants right at the tip and not get hurt. At least everyone that played knows.
Subject: About the mistake
Subject: Very Nice!
Now for everyone else:
Yes, you can jump through the plants and still live. The nintendo doesn't think like the newer systems do, there is no processor in there. every 32 pixels it checks for a floor code, a enemy code, or whatever. If you jump exactly at the 32 it glitches. That's how on the other speedruns you can run through walls, and how he leaps off the pipe in the last castle.
As for the single 32 pixel holes he runs over, I was like 4 years old doing that long before I even knew what a glitch was. I would like to see a level by level speedrun, but for overall time this one is good.
Subject: So many stupid ****ing morons.
PS - Awesome job on the 5:00 run!! :D
Subject: half of the commenters below are surprisingly stupid
Subject: Inefficiency at 4:12?
Subject: the run is just fine
that's a video live in front of an audience played live on real systems. see for yourself that jumping over the plants is real whatever. fucking idiots.
Subject: so fake
Subject: A word to the people that don't like this run...
Aside from that, good job. I was wondering though, would jumping straight to the low part of the flag pole save time?
Subject: uh no
Nice try, but no.
Subject: ye of little faith
> the screen are not filled by the background or
> sprite layer. This is a telltale sign of
No, it's simply caused by analogue overscan, i.e. the fact that you don't see these parts of the image on a normal TV.
Subject: Not Real. Emulated.
Subject: hmm good job
Dude, 5 minutes?! All I could say was "Wow!", "Holy sh*t, I didn't know that!", and "Warp...Warp!".
I'll surely be trying that this weekend. Ü
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